weatherless...................50.03044% rain..........................43.24785% offense.......................40.86470% balance.......................28.39536% hyperoffense..................16.24572% stall.........................10.91074% sun........................... 5.99763% trickroom..................... 4.07510% semistall..................... 3.58348% rainoffense................... 2.72613% trickrain..................... 2.10116% rainstall..................... 2.03915% sand.......................... 1.85917% sandstall..................... 1.67359% multiweather.................. 1.31801% voltturn...................... 0.23479% sunoffense.................... 0.23428% hail.......................... 0.18343% choice........................ 0.14742% monotype...................... 0.12584% tricksun...................... 0.07631% hailoffense................... 0.05422% monoice....................... 0.03396% monodragon.................... 0.02584% monofairy..................... 0.01631% sunstall...................... 0.01205% monoghost..................... 0.01194% mononormal.................... 0.00888% monowater..................... 0.00746% trapper....................... 0.00650% dragmag....................... 0.00565% monopoison.................... 0.00554% monodark...................... 0.00480% monofighting.................. 0.00432% monorock...................... 0.00352% tailwind...................... 0.00282% sandoffense................... 0.00126% monobug....................... 0.00094% hailstall..................... 0.00052% monosteel..................... 0.00052% monograss..................... 0.00049% monoelectric.................. 0.00042% monofire...................... 0.00042% monopsychic................... 0.00034% gravity....................... 0.00033% monoflying.................... 0.00027% trickhail..................... 0.00024% monoground.................... 0.00022% tricksand..................... 0.00002% allweather.................... 0.00000% Stalliness (mean: -0.008) -2.0| |## -1.5|#### |#################### -1.0|##################### |############################## -0.5|#################### |################## 0.0|############## |################## +0.5|###################### |############ +1.0|#### |### +1.5|## |### +2.0|###### |# +2.5|#### |##### +3.0|## more negative = more offensive, more positive = more stall one # = 0.47%