weatherless...................80.13432% offense.......................37.55204% balance.......................34.64602% voltturn......................20.57152% hyperoffense..................16.99270% sand..........................13.67439% semistall..................... 7.10665% stall......................... 3.70258% rain.......................... 3.48777% sun........................... 1.56040% hail.......................... 1.20001% sandoffense................... 1.13046% hailoffense................... 0.65243% trickroom..................... 0.34043% sunoffense.................... 0.24513% choice........................ 0.19258% rainoffense................... 0.17445% dragmag....................... 0.08495% sandstall..................... 0.08332% multiweather.................. 0.05684% monotype...................... 0.05597% tricksun...................... 0.05438% monobug....................... 0.03783% trickrain..................... 0.02253% tailwind...................... 0.02108% monofairy..................... 0.00896% monofighting.................. 0.00479% monoghost..................... 0.00173% tricksand..................... 0.00159% monodragon.................... 0.00120% monoice....................... 0.00050% monodark...................... 0.00031% monosteel..................... 0.00023% monowater..................... 0.00022% mononormal.................... 0.00009% monograss..................... 0.00007% monopsychic................... 0.00007% rainstall..................... 0.00007% allweather.................... 0.00002% monofire...................... 0.00001% monorock...................... 0.00001% monoelectric.................. 0.00001% monopoison.................... 0.00000% gravity....................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.131) |# -2.0|# |####### -1.5|########## |############ -1.0|#################### |#################### -0.5|################# |########################## 0.0|############################# |############################## +0.5|################## |########## +1.0|################ |###### +1.5|## |#### +2.0|# | +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%