weatherless...................71.27426% balance.......................56.63495% offense.......................41.15639% rain..........................15.97480% sun........................... 8.53955% trickroom..................... 4.65955% hail.......................... 3.08451% semistall..................... 1.52224% tricksun...................... 1.44993% sand.......................... 1.41760% tailwind...................... 1.29706% voltturn...................... 1.23975% hyperoffense.................. 0.58793% monotype...................... 0.36004% trickrain..................... 0.30948% multiweather.................. 0.28111% rainoffense................... 0.14605% trickhail..................... 0.13001% gravity....................... 0.10369% stall......................... 0.09850% sunoffense.................... 0.05660% monoice....................... 0.04932% monoghost..................... 0.04908% monowater..................... 0.04356% tricksand..................... 0.03756% batonpass..................... 0.03280% mononormal.................... 0.03213% monograss..................... 0.02385% monopsychic................... 0.02376% monoelectric.................. 0.02028% monopoison.................... 0.01809% monodragon.................... 0.01723% monoflying.................... 0.01523% dragmag....................... 0.01352% monofairy..................... 0.01252% hailoffense................... 0.01190% monobug....................... 0.01076% monosteel..................... 0.00981% monodark...................... 0.00952% monofire...................... 0.00790% sandoffense................... 0.00743% sandstall..................... 0.00709% monofighting.................. 0.00681% monoground.................... 0.00595% hailstall..................... 0.00552% monorock...................... 0.00428% sunstall...................... 0.00305% trapper....................... 0.00186% rainstall..................... 0.00176% allweather.................... 0.00129% Stalliness (mean: 0.097) |## -0.8|### |######## -0.4|################ |############################ 0.0|############################## |############################## +0.4|####################### |############### +0.8|########## |## |# | more negative = more offensive, more positive = more stall one # = 0.60%