weatherless...................80.72014% balance.......................63.88794% offense.......................34.01478% rain..........................13.95229% sun........................... 4.53510% trickroom..................... 3.09935% semistall..................... 1.66715% tricksun...................... 1.52551% voltturn...................... 1.02608% hail.......................... 0.63430% tailwind...................... 0.59852% hyperoffense.................. 0.41644% rainoffense................... 0.34975% sand.......................... 0.20275% trickrain..................... 0.19513% multiweather.................. 0.04458% gravity....................... 0.02051% stall......................... 0.01370% monotype...................... 0.01325% trickhail..................... 0.01305% monoelectric.................. 0.00299% tricksand..................... 0.00294% hailoffense................... 0.00250% monoice....................... 0.00199% monowater..................... 0.00174% monobug....................... 0.00133% monoghost..................... 0.00094% monoground.................... 0.00093% monosteel..................... 0.00076% sunoffense.................... 0.00055% monofire...................... 0.00053% monopsychic................... 0.00045% monofairy..................... 0.00040% monofighting.................. 0.00033% monograss..................... 0.00021% monodark...................... 0.00017% monodragon.................... 0.00016% hailstall..................... 0.00016% monoflying.................... 0.00014% mononormal.................... 0.00011% monopoison.................... 0.00007% dragmag....................... 0.00006% sunstall...................... 0.00003% sandstall..................... 0.00002% batonpass..................... 0.00001% trapper....................... 0.00001% monorock...................... 0.00001% sandoffense................... 0.00001% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.156) |# -0.8|# |##### -0.4|######### |################## 0.0|####################### |############################## +0.4|################## |##################### +0.8|###### |## |# | more negative = more offensive, more positive = more stall one # = 0.74%