weatherless...................77.16933% balance.......................68.97413% offense.......................28.92695% rain..........................14.96239% sun........................... 6.73141% trickroom..................... 3.85484% tricksun...................... 2.05949% semistall..................... 2.01249% hail.......................... 0.76387% voltturn...................... 0.58468% sand.......................... 0.42942% tailwind...................... 0.26241% trickrain..................... 0.17605% hyperoffense.................. 0.07817% multiweather.................. 0.05635% monotype...................... 0.03891% rainoffense................... 0.03589% trickhail..................... 0.02273% gravity....................... 0.02103% monoice....................... 0.01364% tricksand..................... 0.00905% stall......................... 0.00826% monoelectric.................. 0.00678% mononormal.................... 0.00423% monograss..................... 0.00314% monodragon.................... 0.00294% monowater..................... 0.00142% monoghost..................... 0.00141% sunoffense.................... 0.00139% monobug....................... 0.00137% sandstall..................... 0.00114% monofairy..................... 0.00096% hailoffense................... 0.00095% batonpass..................... 0.00092% dragmag....................... 0.00087% monosteel..................... 0.00084% monofighting.................. 0.00070% monoflying.................... 0.00047% sandoffense................... 0.00041% hailstall..................... 0.00028% monodark...................... 0.00026% monopoison.................... 0.00025% monoground.................... 0.00017% monofire...................... 0.00016% rainstall..................... 0.00015% monopsychic................... 0.00013% monorock...................... 0.00004% sunstall...................... 0.00001% Stalliness (mean: 0.231) | -0.8|# |### -0.4|####### |##################### 0.0|########################## |############################## +0.4|########################### |##################### +0.8|############# |### |# more negative = more offensive, more positive = more stall one # = 0.65%