weatherless...................79.69855% balance.......................72.54068% offense.......................25.13748% rain..........................14.66832% sun........................... 5.21774% trickroom..................... 3.16386% semistall..................... 2.31047% tricksun...................... 1.62526% voltturn...................... 0.52567% hail.......................... 0.22210% sand.......................... 0.19995% trickrain..................... 0.13554% tailwind...................... 0.08455% gravity....................... 0.01003% hyperoffense.................. 0.00779% monotype...................... 0.00752% multiweather.................. 0.00666% monoelectric.................. 0.00473% stall......................... 0.00359% trickhail..................... 0.00318% tricksand..................... 0.00253% monoice....................... 0.00168% monograss..................... 0.00074% rainoffense................... 0.00056% monodragon.................... 0.00018% monofighting.................. 0.00010% monosteel..................... 0.00003% mononormal.................... 0.00002% batonpass..................... 0.00002% monobug....................... 0.00001% sunoffense.................... 0.00001% hailstall..................... 0.00001% monoghost..................... 0.00001% monofairy..................... 0.00001% sandstall..................... 0.00000% monorock...................... 0.00000% dragmag....................... 0.00000% monodark...................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% monowater..................... 0.00000% sunstall...................... 0.00000% sandoffense................... 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% monopsychic................... 0.00000% Stalliness (mean: 0.263) | -0.8| |## -0.4|##### |################## 0.0|######################### |############################## +0.4|########################### |##################### +0.8|############ |#### |# more negative = more offensive, more positive = more stall one # = 0.68%