weatherless...................98.16456% semistall.....................38.21183% balance.......................25.61721% offense.......................25.18249% stall......................... 8.57367% hyperoffense.................. 2.41480% rain.......................... 1.60195% choice........................ 0.26663% sun........................... 0.23170% sunoffense.................... 0.21533% batonpass..................... 0.07768% monotype...................... 0.04741% mononormal.................... 0.03829% rainoffense................... 0.03715% dragmag....................... 0.01780% voltturn...................... 0.00441% monobug....................... 0.00386% monowater..................... 0.00267% monopsychic................... 0.00258% hail.......................... 0.00176% trapper....................... 0.00011% sand.......................... 0.00002% sandstall..................... 0.00002% rainstall..................... 0.00000% monopoison.................... 0.00000% sandoffense................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% multiweather.................. 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.670) | -1.5| |# -1.0|# |#### -0.5|######## |##### 0.0|##### |###### +0.5|### |### +1.0|######### |############################## +1.5|### |## +2.0|# | +2.5|# |### more negative = more offensive, more positive = more stall one # = 1.14%