weatherless...................49.45942% sand..........................45.38450% offense.......................42.00619% hyperoffense..................31.80624% balance.......................16.86693% sandoffense...................13.95325% stall......................... 5.81710% semistall..................... 3.50354% sandstall..................... 3.37558% hail.......................... 2.76383% rain.......................... 2.46890% choice........................ 1.62107% dragmag....................... 1.57522% voltturn...................... 1.57317% monotype...................... 1.39389% rainoffense................... 0.87931% trickroom..................... 0.84646% hailstall..................... 0.81909% multiweather.................. 0.48858% sun........................... 0.41947% gravity....................... 0.39620% monoice....................... 0.38320% monopoison.................... 0.17586% monofighting.................. 0.17312% tricksand..................... 0.14849% hailoffense................... 0.14165% monobug....................... 0.09580% mononormal.................... 0.09375% monowater..................... 0.08417% sunoffense.................... 0.08348% monorock...................... 0.08211% monosteel..................... 0.07459% monoelectric.................. 0.05406% monofire...................... 0.04722% monopsychic................... 0.03764% monodark...................... 0.03558% tailwind...................... 0.03558% monoghost..................... 0.03353% monoflying.................... 0.03011% monograss..................... 0.02874% monoground.................... 0.02395% batonpass..................... 0.01095% monofairy..................... 0.00616% trapper....................... 0.00274% monodragon.................... 0.00205% Stalliness (mean: -0.431) -2.0|#### |######### -1.5|################### |########################### -1.0|############################## |############################ -0.5|########################## |##################### 0.0|################## |########### +0.5|########## |####### +1.0|#### |### +1.5|#### |### +2.0|#### |# +2.5|### |# more negative = more offensive, more positive = more stall one # = 0.43%