sand..........................52.49980% weatherless...................43.27155% offense.......................39.57687% hyperoffense..................34.09857% sandoffense...................16.47583% balance.......................15.28284% stall......................... 6.92467% sandstall..................... 4.20449% semistall..................... 4.11706% hail.......................... 2.81505% voltturn...................... 1.90611% dragmag....................... 1.90012% choice........................ 1.81729% rain.......................... 1.65115% hailstall..................... 0.82155% trickroom..................... 0.72997% rainoffense................... 0.66870% monotype...................... 0.57796% gravity....................... 0.51405% multiweather.................. 0.36116% monoice....................... 0.26614% tricksand..................... 0.16679% hailoffense................... 0.15023% sun........................... 0.12457% monopoison.................... 0.08133% monosteel..................... 0.05892% sunoffense.................... 0.05807% monofighting.................. 0.04634% monorock...................... 0.03186% monowater..................... 0.02193% monofire...................... 0.01762% tailwind...................... 0.01278% monoflying.................... 0.01179% monopsychic................... 0.01139% mononormal.................... 0.00889% monoelectric.................. 0.00806% monobug....................... 0.00748% monograss..................... 0.00553% monoground.................... 0.00481% monodark...................... 0.00224% batonpass..................... 0.00210% monoghost..................... 0.00190% trapper....................... 0.00176% monofairy..................... 0.00033% monodragon.................... 0.00001% Stalliness (mean: -0.434) -2.0|#### |######### -1.5|#################### |############################ -1.0|############################## |############################ -0.5|###################### |################## 0.0|################ |######### +0.5|######## |####### +1.0|##### |#### +1.5|#### |#### +2.0|##### |## +2.5|### | more negative = more offensive, more positive = more stall one # = 0.44%