sand..........................53.76799% weatherless...................43.10635% hyperoffense..................36.12601% offense.......................33.65127% sandoffense...................17.19001% balance.......................15.72322% stall......................... 8.66186% sandstall..................... 5.92988% semistall..................... 5.83764% hail.......................... 2.23679% dragmag....................... 2.03391% voltturn...................... 1.98997% choice........................ 1.62495% rain.......................... 1.13014% hailstall..................... 0.64043% rainoffense................... 0.49479% multiweather.................. 0.33192% hailoffense................... 0.31512% trickroom..................... 0.23635% monotype...................... 0.19652% tricksand..................... 0.13457% monoice....................... 0.09721% sun........................... 0.09072% sunoffense.................... 0.07309% monofighting.................. 0.04346% gravity....................... 0.02199% monopoison.................... 0.02032% monowater..................... 0.01319% monosteel..................... 0.01096% monorock...................... 0.00613% tailwind...................... 0.00203% monofire...................... 0.00168% monopsychic................... 0.00111% monoelectric.................. 0.00109% monoflying.................... 0.00079% monobug....................... 0.00041% mononormal.................... 0.00011% monograss..................... 0.00006% batonpass..................... 0.00004% monoghost..................... 0.00003% monoground.................... 0.00001% monofairy..................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.364) -2.0|### |######### -1.5|######################## |############################## -1.0|########################## |######################## -0.5|################## |################# 0.0|############## |####### +0.5|########## |######### +1.0|###### |##### +1.5|##### |###### +2.0|####### |### +2.5|## | more negative = more offensive, more positive = more stall one # = 0.44%