sand..........................54.59009% weatherless...................41.57533% offense.......................35.06530% hyperoffense..................33.65642% sandoffense...................17.85961% balance.......................13.84666% semistall..................... 9.00275% stall......................... 8.42887% sandstall..................... 5.56191% choice........................ 3.53087% dragmag....................... 2.58162% hail.......................... 2.14247% voltturn...................... 1.63577% rain.......................... 1.56460% rainoffense................... 0.70143% sun........................... 0.43484% sunoffense.................... 0.43447% hailstall..................... 0.37750% multiweather.................. 0.30733% hailoffense................... 0.24295% trickroom..................... 0.17095% monotype...................... 0.13908% monofighting.................. 0.06814% monowater..................... 0.06566% tricksand..................... 0.02370% gravity....................... 0.00674% monorock...................... 0.00311% monopoison.................... 0.00124% monoflying.................... 0.00047% monoelectric.................. 0.00027% tailwind...................... 0.00012% monobug....................... 0.00006% monopsychic................... 0.00004% monofire...................... 0.00004% monosteel..................... 0.00003% mononormal.................... 0.00001% monograss..................... 0.00001% monoghost..................... 0.00000% batonpass..................... 0.00000% monoice....................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.303) -2.0|## |##### -1.5|##################### |########################### -1.0|############################## |########################### -0.5|############ |################# 0.0|############# |###### +0.5|######### |####### +1.0|####### |######### +1.5|##### |###### +2.0|##### |### +2.5|## | more negative = more offensive, more positive = more stall one # = 0.47%