weatherless...................47.42372% offense.......................37.10166% balance.......................35.25036% sand..........................28.21761% hyperoffense..................18.61556% rain..........................16.74534% semistall..................... 5.24219% sun........................... 5.23622% voltturn...................... 4.79605% stall......................... 3.79023% hail.......................... 2.95869% dragmag....................... 2.19188% choice........................ 1.46590% monotype...................... 1.45495% rainoffense................... 1.16416% sandstall..................... 1.15420% trickroom..................... 1.10739% sandoffense................... 1.08947% rainstall..................... 0.71104% multiweather.................. 0.48697% hailoffense................... 0.42623% hailstall..................... 0.38838% sunoffense.................... 0.31469% monofighting.................. 0.23701% monodragon.................... 0.21809% sunstall...................... 0.19917% tailwind...................... 0.15934% monowater..................... 0.14340% monosteel..................... 0.13544% monopoison.................... 0.10357% tricksand..................... 0.09759% monorock...................... 0.09261% monopsychic................... 0.09062% monoghost..................... 0.08764% monodark...................... 0.07867% monoground.................... 0.07569% monobug....................... 0.05378% monoice....................... 0.04979% monograss..................... 0.04581% monoflying.................... 0.04282% mononormal.................... 0.03585% monofire...................... 0.03386% trickrain..................... 0.03286% gravity....................... 0.02788% monoelectric.................. 0.02290% batonpass..................... 0.01693% tricksun...................... 0.00498% monofairy..................... 0.00398% trickhail..................... 0.00299% allweather.................... 0.00100% Stalliness (mean: -0.141) -2.0|######## |##### -1.5|########## |############# -1.0|################ |################## -0.5|#################### |########################### 0.0|############################## |######################## +0.5|################## |################## +1.0|########## |###### +1.5|### |## +2.0|## |# +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.43%