weatherless...................41.85665% offense.......................36.44888% balance.......................33.75735% sand..........................32.86492% hyperoffense..................21.18191% rain..........................18.78712% voltturn...................... 5.32673% semistall..................... 4.86367% stall......................... 3.74819% sun........................... 3.54296% hail.......................... 3.26169% dragmag....................... 2.64964% choice........................ 1.95834% sandstall..................... 1.43191% rainoffense................... 1.32782% sandoffense................... 1.18067% trickroom..................... 0.95440% monotype...................... 0.77183% rainstall..................... 0.65950% hailoffense................... 0.60971% hailstall..................... 0.51633% multiweather.................. 0.28979% sunstall...................... 0.24232% sunoffense.................... 0.20031% monofighting.................. 0.18900% tailwind...................... 0.18673% monodragon.................... 0.15233% tricksand..................... 0.12733% monowater..................... 0.11990% monosteel..................... 0.08941% monopoison.................... 0.06060% trickrain..................... 0.04630% gravity....................... 0.03910% monoghost..................... 0.02468% monopsychic................... 0.02302% monoice....................... 0.02290% monorock...................... 0.02204% monodark...................... 0.02109% monoground.................... 0.02052% monobug....................... 0.01753% batonpass..................... 0.01639% monoflying.................... 0.00943% mononormal.................... 0.00864% monofire...................... 0.00467% monograss..................... 0.00426% tricksun...................... 0.00414% monoelectric.................. 0.00368% trickhail..................... 0.00202% monofairy..................... 0.00060% allweather.................... 0.00004% Stalliness (mean: -0.195) -2.0|######### |###### -1.5|########### |############## -1.0|################ |################ -0.5|################### |########################## 0.0|############################## |####################### +0.5|################# |################# +1.0|######## |##### +1.5|### |## +2.0|## |# +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%