sand..........................37.88816% balance.......................32.80684% weatherless...................32.10226% offense.......................28.83935% hyperoffense..................27.76925% rain..........................23.37224% stall......................... 7.15767% choice........................ 6.30654% voltturn...................... 5.13617% hail.......................... 4.06066% semistall..................... 3.42689% sandstall..................... 3.17964% rainoffense................... 2.86046% sun........................... 2.73874% dragmag....................... 2.37972% rainstall..................... 2.25618% hailoffense................... 1.11193% sunstall...................... 0.60024% sandoffense................... 0.47713% monotype...................... 0.46112% tailwind...................... 0.42181% trickroom..................... 0.35866% monofighting.................. 0.34782% hailstall..................... 0.19850% multiweather.................. 0.16191% monodragon.................... 0.07336% sunoffense.................... 0.06609% batonpass..................... 0.06042% gravity....................... 0.03335% monosteel..................... 0.03171% tricksand..................... 0.01245% monoflying.................... 0.00227% monopoison.................... 0.00223% monoground.................... 0.00104% monowater..................... 0.00101% monodark...................... 0.00080% tricksun...................... 0.00054% trickrain..................... 0.00044% mononormal.................... 0.00028% monobug....................... 0.00021% monoghost..................... 0.00020% monopsychic................... 0.00019% monofire...................... 0.00012% monorock...................... 0.00001% monograss..................... 0.00000% allweather.................... 0.00000% monoelectric.................. 0.00000% monoice....................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.196) -2.0|############# |############# -1.5|############# |################## -1.0|################ |######### -0.5|####################### |#################### 0.0|############################## |######################### +0.5|################# |################### +1.0|######## |#### +1.5|### |#### +2.0|#### |#### +2.5|#### | +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%