weatherless...................66.38646% balance.......................44.80227% offense.......................42.84869% sun...........................12.69240% rain..........................11.34265% sand.......................... 8.43003% semistall..................... 6.79612% trickroom..................... 4.38077% hyperoffense.................. 4.20317% hail.......................... 2.48638% tailwind...................... 1.91807% monotype...................... 1.78783% trickhail..................... 1.42079% stall......................... 1.34975% multiweather.................. 1.30239% voltturn...................... 1.16031% dragmag....................... 0.75776% rainstall..................... 0.67488% monobug....................... 0.63936% sunoffense.................... 0.52096% tricksand..................... 0.33152% monowater..................... 0.30784% monosteel..................... 0.29600% hailstall..................... 0.21312% sandoffense................... 0.20128% trapper....................... 0.13024% monopsychic................... 0.11840% monoghost..................... 0.10656% batonpass..................... 0.10656% rainoffense................... 0.08288% hailoffense................... 0.05920% monorock...................... 0.05920% monofighting.................. 0.05920% sunstall...................... 0.04736% monograss..................... 0.04736% monodark...................... 0.03552% choice........................ 0.03552% mononormal.................... 0.02368% monodragon.................... 0.02368% monoground.................... 0.02368% trickrain..................... 0.01184% monoflying.................... 0.01184% monopoison.................... 0.01184% monofire...................... 0.01184% gravity....................... 0.01184% monoice....................... 0.01184% Stalliness (mean: 0.057) -1.5|# |### -1.0|###### |############### -0.5|################## |###################### 0.0|############################## |######################### +0.5|##################### |########### +1.0|######## |###### +1.5|## |## +2.0| more negative = more offensive, more positive = more stall one # = 0.59%