weatherless...................65.04074% balance.......................45.06061% offense.......................41.95939% sun...........................12.82698% rain..........................11.95698% sand.......................... 8.42148% semistall..................... 7.92978% trickroom..................... 5.84801% hyperoffense.................. 3.77913% hail.......................... 2.97818% trickhail..................... 2.02057% tailwind...................... 1.97735% stall......................... 1.27109% multiweather.................. 1.18530% monotype...................... 0.98515% voltturn...................... 0.78392% dragmag....................... 0.67256% rainstall..................... 0.57338% tricksand..................... 0.42307% sunoffense.................... 0.40700% monosteel..................... 0.24553% monowater..................... 0.23499% monobug....................... 0.22452% hailstall..................... 0.22139% sandoffense................... 0.09930% monoghost..................... 0.09289% rainoffense................... 0.07057% batonpass..................... 0.05850% monograss..................... 0.05068% hailoffense................... 0.03579% sunstall...................... 0.03188% trapper....................... 0.03055% monofighting.................. 0.02739% choice........................ 0.02503% mononormal.................... 0.01987% monodragon.................... 0.01971% gravity....................... 0.01877% monodark...................... 0.01837% monoground.................... 0.01685% monorock...................... 0.01274% trickrain..................... 0.00698% monopoison.................... 0.00683% monofire...................... 0.00536% monoflying.................... 0.00480% monoice....................... 0.00456% monopsychic................... 0.00004% Stalliness (mean: 0.083) -1.5|# |### -1.0|###### |################ -0.5|################## |######################## 0.0|############################## |############################ +0.5|########################## |############ +1.0|######## |####### +1.5|## |## +2.0| more negative = more offensive, more positive = more stall one # = 0.55%