weatherless...................84.41603% balance.......................58.30530% offense.......................31.95530% rain.......................... 6.45126% semistall..................... 6.32110% sun........................... 5.24001% trickroom..................... 3.16086% tailwind...................... 2.74307% hyperoffense.................. 2.62116% hail.......................... 2.16365% trickhail..................... 2.02079% sand.......................... 1.79265% stall......................... 0.79713% voltturn...................... 0.27249% dragmag....................... 0.12627% rainoffense................... 0.11216% rainstall..................... 0.06772% multiweather.................. 0.06359% tricksand..................... 0.03621% monotype...................... 0.01480% sunoffense.................... 0.01011% monosteel..................... 0.00989% monograss..................... 0.00205% monowater..................... 0.00178% hailstall..................... 0.00165% monodragon.................... 0.00106% sandoffense................... 0.00019% monobug....................... 0.00002% monofighting.................. 0.00001% sunstall...................... 0.00001% batonpass..................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% hailoffense................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% choice........................ 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.172) -1.5| |# -1.0|#### |## -0.5|############ |################# 0.0|####################### |############################## +0.5|######################## |####### +1.0|### |##### +1.5| |# +2.0| more negative = more offensive, more positive = more stall one # = 0.77%