weatherless...................76.09919% offense.......................44.87185% balance.......................32.21234% hyperoffense..................12.20654% voltturn......................10.45902% sand.......................... 9.60566% sun........................... 7.08596% rain.......................... 6.41008% stall......................... 5.37840% semistall..................... 5.33087% monotype...................... 2.61686% hail.......................... 2.02468% trickroom..................... 1.51956% multiweather.................. 1.20959% sunoffense.................... 0.67335% sandoffense................... 0.57998% choice........................ 0.52573% sandstall..................... 0.42605% monobug....................... 0.33983% monowater..................... 0.32847% dragmag....................... 0.30324% hailoffense................... 0.29146% monofire...................... 0.22964% rainoffense................... 0.22922% mononormal.................... 0.21828% monoelectric.................. 0.18001% monofairy..................... 0.16613% monosteel..................... 0.15141% monopsychic................... 0.14342% monoice....................... 0.13879% monoflying.................... 0.13374% monorock...................... 0.12617% monofighting.................. 0.09547% monograss..................... 0.09169% monopoison.................... 0.08454% rainstall..................... 0.08412% monoground.................... 0.07907% monodark...................... 0.06561% monoghost..................... 0.06393% monodragon.................... 0.06225% tailwind...................... 0.04332% sunstall...................... 0.04248% trickhail..................... 0.03659% tricksun...................... 0.02566% tricksand..................... 0.02313% gravity....................... 0.02229% hailstall..................... 0.00336% trapper....................... 0.00294% trickrain..................... 0.00294% fear.......................... 0.00042% Stalliness (mean: -0.032) -2.0|# |### -1.5|####### |########### -1.0|############### |######################### -0.5|############################## |############################ 0.0|############################ |######################### +0.5|################### |############## +1.0|########## |##### +1.5|#### |## +2.0|## |## +2.5|# |## +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.42%