weatherless...................77.17221% offense.......................43.52176% balance.......................31.81400% voltturn......................12.86351% hyperoffense..................12.73593% sand.......................... 9.81976% stall......................... 6.52950% sun........................... 6.27022% rain.......................... 6.02445% semistall..................... 5.39880% hail.......................... 1.88327% trickroom..................... 1.68304% monotype...................... 1.32664% multiweather.................. 1.16248% sandoffense................... 0.68706% sunoffense.................... 0.58593% sandstall..................... 0.53697% dragmag....................... 0.34513% hailoffense................... 0.31159% choice........................ 0.30202% monofire...................... 0.21057% monowater..................... 0.14713% monobug....................... 0.14692% monosteel..................... 0.13654% monoice....................... 0.11731% monofairy..................... 0.11435% rainoffense................... 0.10422% monoelectric.................. 0.09586% mononormal.................... 0.07362% rainstall..................... 0.04937% monoground.................... 0.04773% monofighting.................. 0.04751% trickhail..................... 0.04538% monopoison.................... 0.04415% monopsychic................... 0.04172% monodark...................... 0.03668% sunstall...................... 0.03334% gravity....................... 0.03179% tailwind...................... 0.03149% monograss..................... 0.02072% tricksand..................... 0.02060% monoflying.................... 0.02051% monorock...................... 0.01919% tricksun...................... 0.01797% monoghost..................... 0.01574% monodragon.................... 0.01156% trapper....................... 0.00354% trickrain..................... 0.00301% hailstall..................... 0.00294% fear.......................... 0.00013% Stalliness (mean: -0.004) -2.0|# |### -1.5|######## |############ -1.0|############## |######################## -0.5|############################## |########################## 0.0|######################### |######################## +0.5|################### |############# +1.0|########## |#### +1.5|##### |### +2.0|## |## +2.5|# |## +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.43%