weatherless...................73.64764% balance.......................38.47737% offense.......................34.28610% voltturn......................15.63339% sand..........................12.65283% hyperoffense..................12.10264% semistall..................... 9.45309% rain.......................... 6.15793% stall......................... 5.68080% hail.......................... 5.56301% sun........................... 3.18185% monotype...................... 2.39757% trickroom..................... 2.24548% choice........................ 1.37323% multiweather.................. 1.11081% hailoffense................... 1.05117% sandstall..................... 1.04073% monobug....................... 0.63369% monowater..................... 0.35635% monosteel..................... 0.33250% rainoffense................... 0.31610% sandoffense................... 0.30268% monorock...................... 0.21769% dragmag....................... 0.20576% sunoffense.................... 0.18489% monoflying.................... 0.16849% gravity....................... 0.15208% monofairy..................... 0.14612% monopsychic................... 0.12077% monoelectric.................. 0.11928% monoghost..................... 0.09393% monopoison.................... 0.09095% rainstall..................... 0.07157% monofire...................... 0.07008% monoice....................... 0.06561% mononormal.................... 0.05219% monofighting.................. 0.05069% tricksun...................... 0.04026% monodragon.................... 0.03877% monograss..................... 0.03429% monodark...................... 0.03131% trickrain..................... 0.02386% monoground.................... 0.01938% sunstall...................... 0.01640% hailstall..................... 0.01640% tricksand..................... 0.01044% tailwind...................... 0.00746% trickhail..................... 0.00596% allweather.................... 0.00596% Stalliness (mean: 0.110) |########### -1.0|############### |########################## 0.0|############################ |############################## +1.0|################# |######## +2.0|### |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.71%