weatherless...................73.12315% balance.......................40.34622% offense.......................29.76206% voltturn......................18.63652% sand..........................13.90706% hyperoffense..................11.97787% semistall.....................11.36265% stall......................... 6.55120% hail.......................... 5.86972% rain.......................... 4.79713% sun........................... 3.51612% trickroom..................... 2.37032% choice........................ 1.48952% sandstall..................... 1.24833% multiweather.................. 1.16981% hailoffense................... 1.16455% monotype...................... 1.01813% dragmag....................... 0.27935% gravity....................... 0.23739% sunoffense.................... 0.21155% monowater..................... 0.20907% sandoffense................... 0.19311% rainoffense................... 0.16504% monoflying.................... 0.15029% monofairy..................... 0.13184% monobug....................... 0.10725% monosteel..................... 0.09981% monorock...................... 0.09135% monofire...................... 0.05460% monoelectric.................. 0.04521% rainstall..................... 0.04207% monopsychic................... 0.04170% monoghost..................... 0.04141% monoice....................... 0.03807% tricksun...................... 0.02720% trickrain..................... 0.02513% mononormal.................... 0.01965% monodragon.................... 0.01657% monofighting.................. 0.01483% hailstall..................... 0.01397% monograss..................... 0.01140% monopoison.................... 0.01114% monodark...................... 0.00985% monoground.................... 0.00969% sunstall...................... 0.00625% tricksand..................... 0.00362% trickhail..................... 0.00174% tailwind...................... 0.00151% allweather.................... 0.00074% Stalliness (mean: 0.193) |########## -1.0|########### |##################### 0.0|######################## |############################## +1.0|################## |######### +2.0|#### |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.76%