weatherless...................75.23489% balance.......................41.59297% offense.......................25.85768% voltturn......................18.75812% sand..........................14.11257% semistall.....................13.37126% hyperoffense..................11.50215% stall......................... 7.67594% hail.......................... 5.73158% rain.......................... 3.56184% trickroom..................... 2.87431% sun........................... 2.00774% sandstall..................... 1.95390% hailoffense................... 1.48704% choice........................ 1.06433% multiweather.................. 0.64611% dragmag....................... 0.38084% monotype...................... 0.20172% gravity....................... 0.09866% sandoffense................... 0.08801% sunoffense.................... 0.07469% monofairy..................... 0.04866% rainoffense................... 0.04527% monowater..................... 0.04092% monosteel..................... 0.02910% monoflying.................... 0.02727% hailstall..................... 0.01577% monofire...................... 0.01530% trickrain..................... 0.01262% monoice....................... 0.00990% monobug....................... 0.00821% monoghost..................... 0.00571% monopoison.................... 0.00559% monorock...................... 0.00542% monoground.................... 0.00484% monopsychic................... 0.00406% monofighting.................. 0.00063% tricksand..................... 0.00058% mononormal.................... 0.00056% tricksun...................... 0.00049% monoelectric.................. 0.00047% rainstall..................... 0.00042% trickhail..................... 0.00034% monograss..................... 0.00014% monodragon.................... 0.00004% sunstall...................... 0.00004% allweather.................... 0.00001% monodark...................... 0.00001% tailwind...................... 0.00000% Stalliness (mean: 0.283) |######## -1.0|############ |################ 0.0|##################### |############################## +1.0|################### |########## +2.0|#### |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.81%