weatherless...................76.42898% balance.......................43.45216% offense.......................22.70177% voltturn......................17.73707% sand..........................14.60698% semistall.....................12.93385% hyperoffense..................11.44398% stall......................... 9.46823% hail.......................... 5.91869% trickroom..................... 4.65998% sandstall..................... 3.05175% rain.......................... 2.44251% hailoffense................... 2.32354% choice........................ 1.23556% sun........................... 0.69054% dragmag....................... 0.32575% multiweather.................. 0.08738% monotype...................... 0.05754% monosteel..................... 0.02742% sunoffense.................... 0.01723% sandoffense................... 0.01558% hailstall..................... 0.01289% rainoffense................... 0.00929% monowater..................... 0.00905% monofairy..................... 0.00717% monofire...................... 0.00584% monopoison.................... 0.00330% monoground.................... 0.00328% gravity....................... 0.00168% trickrain..................... 0.00150% monobug....................... 0.00146% monoice....................... 0.00145% monoghost..................... 0.00114% monopsychic................... 0.00030% monorock...................... 0.00017% monoflying.................... 0.00010% monofighting.................. 0.00008% tricksand..................... 0.00004% mononormal.................... 0.00003% monoelectric.................. 0.00002% trickhail..................... 0.00001% rainstall..................... 0.00001% monograss..................... 0.00001% tricksun...................... 0.00001% monodragon.................... 0.00000% monodark...................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.344) |###### -1.0|########## |############ 0.0|################## |############################## +1.0|################## |####### +2.0|#### |#### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.91%