weatherless...................58.42921% offense.......................40.43453% balance.......................29.60445% rain..........................23.38595% hyperoffense..................21.34639% sun...........................15.53675% semistall..................... 5.47685% sand.......................... 5.02520% multiweather.................. 4.06960% trickroom..................... 3.40401% stall......................... 3.13778% rainoffense................... 2.99515% voltturn...................... 2.22972% monotype...................... 1.87791% trickrain..................... 1.74004% hail.......................... 1.71627% choice........................ 1.33593% sunoffense.................... 1.16003% sandstall..................... 0.80346% rainstall..................... 0.59903% tricksun...................... 0.53723% hailoffense................... 0.51821% monosteel..................... 0.38509% monodragon.................... 0.34706% monorock...................... 0.34706% monowater..................... 0.19492% monoice....................... 0.19492% dragmag....................... 0.17591% monoghost..................... 0.17115% sandoffense................... 0.15213% monobug....................... 0.15213% tricksand..................... 0.14738% sunstall...................... 0.13787% tailwind...................... 0.10935% monopsychic................... 0.10459% monoflying.................... 0.08082% monofairy..................... 0.07607% monofighting.................. 0.07131% monofire...................... 0.06180% monopoison.................... 0.05705% monoelectric.................. 0.04754% monodark...................... 0.03803% mononormal.................... 0.03328% monoground.................... 0.02853% monograss..................... 0.01902% Stalliness (mean: -0.236) -2.0|### |################# -1.0|####################### |############################## 0.0|############################ |#################### +1.0|########### |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.72%