weatherless...................79.77703% offense.......................44.33589% balance.......................40.65572% sun........................... 7.86382% hyperoffense.................. 6.59314% semistall..................... 5.74203% rain.......................... 5.62815% sand.......................... 4.35747% hail.......................... 3.39247% monotype...................... 3.12875% stall......................... 2.67322% multiweather.................. 0.96500% trickroom..................... 0.96500% monoice....................... 0.51546% monowater..................... 0.48550% monopsychic................... 0.31767% monofire...................... 0.28770% sandstall..................... 0.26972% monoelectric.................. 0.26373% mononormal.................... 0.22776% sunoffense.................... 0.20379% choice........................ 0.19180% tailwind...................... 0.19180% hailoffense................... 0.18581% monofairy..................... 0.17981% monodragon.................... 0.17382% tricksun...................... 0.17382% rainoffense................... 0.15584% monodark...................... 0.13186% sunstall...................... 0.13186% monoflying.................... 0.13186% monosteel..................... 0.11988% sandoffense................... 0.10789% monorock...................... 0.10189% voltturn...................... 0.10189% monoground.................... 0.06593% monobug....................... 0.06593% monoghost..................... 0.05394% monograss..................... 0.04795% rainstall..................... 0.04795% monopoison.................... 0.02398% batonpass..................... 0.02398% tricksand..................... 0.02398% monofighting.................. 0.01798% dragmag....................... 0.01798% hailstall..................... 0.01199% Stalliness (mean: 0.012) |## -1.5|## |##### -1.0|########## |################ -0.5|###################### |######################### 0.0|############################## |############################# +0.5|################### |############ +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%