weatherless...................58.52189% balance.......................41.32795% offense.......................37.90700% voltturn......................29.29863% rain..........................24.42466% sun...........................19.86732% hyperoffense..................12.41843% semistall..................... 5.83945% multiweather.................. 4.73883% stall......................... 2.50717% rainoffense................... 1.68597% hail.......................... 1.19925% sunoffense.................... 1.18582% sand.......................... 1.02435% choice........................ 0.79144% monotype...................... 0.71667% trickroom..................... 0.27672% monodark...................... 0.26375% hailoffense................... 0.24539% sunstall...................... 0.18629% tailwind...................... 0.11701% monofighting.................. 0.10145% rainstall..................... 0.09165% sandoffense................... 0.08123% sandstall..................... 0.08115% monowater..................... 0.05712% monofire...................... 0.04183% monoelectric.................. 0.03535% dragmag....................... 0.03467% monosteel..................... 0.03003% tricksun...................... 0.03000% monoground.................... 0.02997% mononormal.................... 0.02996% monoice....................... 0.02846% monorock...................... 0.02286% gravity....................... 0.02275% monodragon.................... 0.02228% monoghost..................... 0.01626% monopsychic................... 0.01530% monopoison.................... 0.01454% allweather.................... 0.01435% monoflying.................... 0.01329% trickrain..................... 0.00995% monograss..................... 0.00777% monofairy..................... 0.00755% monobug....................... 0.00532% trapper....................... 0.00444% hailstall..................... 0.00294% trickhail..................... 0.00085% Stalliness (mean: -0.039) -2.5|## |# -2.0|## |## -1.5|###### |########## -1.0|############ |################ -0.5|####################### |######################### 0.0|############################## |############################## +0.5|######################### |################ +1.0|########## |####### +1.5|### |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%