weatherless...................84.03030% offense.......................49.86196% balance.......................32.25084% hyperoffense..................10.65668% sand.......................... 5.86929% semistall..................... 5.82391% rain.......................... 5.41603% trickroom..................... 4.45004% sun........................... 3.13456% hail.......................... 2.47165% tricksand..................... 1.68674% stall......................... 1.40660% voltturn...................... 0.96331% multiweather.................. 0.92183% choice........................ 0.58226% tricksun...................... 0.54658% rainoffense................... 0.37371% sandoffense................... 0.22940% monotype...................... 0.14568% dragmag....................... 0.11776% monofighting.................. 0.05453% monowater..................... 0.04600% monoground.................... 0.04600% monofire...................... 0.04207% monopsychic................... 0.03732% hailoffense................... 0.02978% monoelectric.................. 0.01246% monofairy..................... 0.00772% monoice....................... 0.00012% Stalliness (mean: -0.133) -1.5|### |######## -1.0|################ |######################## -0.5|############################## |######################## 0.0|##################### |######################### +0.5|################ |############ +1.0|# |##### +1.5|###### |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.51%