weatherless...................82.52257% offense.......................53.92828% hyperoffense..................21.08642% balance.......................20.76371% rain.......................... 8.32843% monotype...................... 7.77079% batonpass..................... 6.36621% sun........................... 5.14382% sand.......................... 3.23353% voltturn...................... 2.64308% semistall..................... 2.39284% hail.......................... 2.11583% stall......................... 1.82875% mononormal.................... 1.53986% choice........................ 1.39592% multiweather.................. 1.21615% rainoffense................... 1.17649% trickroom..................... 0.89404% monoghost..................... 0.82741% monodragon.................... 0.76258% monoflying.................... 0.66334% sunoffense.................... 0.65166% monobug....................... 0.60576% monowater..................... 0.58986% monopsychic................... 0.46423% monofighting.................. 0.44773% monoice....................... 0.43464% monoelectric.................. 0.42860% monodark...................... 0.40605% monopoison.................... 0.39981% monosteel..................... 0.38814% sandoffense................... 0.38129% monograss..................... 0.35814% monofairy..................... 0.35573% monoground.................... 0.30197% monofire...................... 0.26352% hailoffense................... 0.20434% trickrain..................... 0.19991% monorock...................... 0.18118% tailwind...................... 0.17716% sunstall...................... 0.08959% tricksun...................... 0.04489% trapper....................... 0.04369% rainstall..................... 0.03845% sandstall..................... 0.03805% dragmag....................... 0.03744% allweather.................... 0.02758% tricksand..................... 0.02657% fear.......................... 0.02275% hailstall..................... 0.01409% gravity....................... 0.00986% swagplay...................... 0.00584% trickhail..................... 0.00383% sandfear...................... 0.00020% Stalliness (mean: -0.415) |# -2.0|## |########## -1.0|####################### |############################## 0.0|##################### |########## +1.0|#### |# +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.97%