weatherless...................77.30006% balance.......................43.38593% offense.......................23.43792% semistall.....................20.24789% sun...........................10.39351% stall......................... 9.49517% rain.......................... 8.98329% monotype...................... 3.50244% hyperoffense.................. 3.43310% voltturn...................... 3.33864% sand.......................... 3.06246% monobug....................... 1.52150% dragmag....................... 1.21351% rainstall..................... 1.18098% hail.......................... 1.09758% sunoffense.................... 1.00309% multiweather.................. 0.80297% monoghost..................... 0.77625% sandstall..................... 0.52505% choice........................ 0.39664% sunstall...................... 0.27106% monowater..................... 0.25324% monosteel..................... 0.22495% trickroom..................... 0.19531% monorock...................... 0.15949% mononormal.................... 0.12997% monopsychic................... 0.11090% hailoffense................... 0.10324% monofairy..................... 0.09464% monopoison.................... 0.09346% monodark...................... 0.08757% monodragon.................... 0.08078% monofire...................... 0.06876% monoelectric.................. 0.06270% rainoffense................... 0.05533% monoflying.................... 0.04706% monograss..................... 0.04608% tricksun...................... 0.04580% monoground.................... 0.04098% monofighting.................. 0.03080% monoice....................... 0.03048% tailwind...................... 0.02216% trapper....................... 0.01173% trickrain..................... 0.01125% hailstall..................... 0.00785% sandoffense................... 0.00629% fear.......................... 0.00244% allweather.................... 0.00019% Stalliness (mean: 0.529) -2.0|# | -1.5|# |##### -1.0|#### |######## -0.5|############# |#################### 0.0|######################### |######################### +0.5|########################## |######################## +1.0|############################## |###################### +1.5|############## |########### +2.0|##### |## +2.5|## | +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%