weatherless...................88.08319% offense.......................40.57184% balance.......................25.52412% hyperoffense..................15.42620% stall.........................12.37887% sun........................... 9.59943% voltturn...................... 7.49742% semistall..................... 6.09897% hail.......................... 1.29180% trickroom..................... 0.82335% rain.......................... 0.80789% monotype...................... 0.79741% choice........................ 0.28750% sand.......................... 0.26628% hailoffense................... 0.24035% monodark...................... 0.14220% monofighting.................. 0.11682% monobug....................... 0.11219% monofairy..................... 0.09408% sunoffense.................... 0.09024% monoice....................... 0.08852% monopoison.................... 0.06502% monoghost..................... 0.06172% tricksun...................... 0.05071% monosteel..................... 0.05064% sandstall..................... 0.04934% multiweather.................. 0.04859% monofire...................... 0.04455% monodragon.................... 0.04047% monoelectric.................. 0.03816% monorock...................... 0.03182% monoflying.................... 0.01769% tailwind...................... 0.01755% monowater..................... 0.01698% dragmag....................... 0.01679% monopsychic................... 0.01636% monograss..................... 0.01474% mononormal.................... 0.00644% monoground.................... 0.00000% Stalliness (mean: 0.066) |# -1.5|####### |########### -1.0|############## |########### -0.5|############### |############################## 0.0|############## |############# +0.5|######### |############ +1.0|###### |#### +1.5|#### |####### +2.0|############ more negative = more offensive, more positive = more stall one # = 0.59%