weatherless...................89.70900% offense.......................34.54609% stall.........................25.72008% balance.......................18.91683% hyperoffense..................14.91520% voltturn...................... 9.35266% sun........................... 8.64680% semistall..................... 5.90180% hail.......................... 0.97667% rain.......................... 0.59883% trickroom..................... 0.39912% choice........................ 0.21801% hailoffense................... 0.10877% sand.......................... 0.06941% monotype...................... 0.04121% monodark...................... 0.03181% monofire...................... 0.00940% multiweather.................. 0.00071% monoground.................... 0.00000% monoghost..................... 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% monoice....................... 0.00000% monobug....................... 0.00000% monopoison.................... 0.00000% monowater..................... 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monosteel..................... 0.00000% dragmag....................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% sandstall..................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% sunoffense.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.326) | -1.5|########## |####### -1.0|########## |######### -0.5|######## |############################## 0.0|######### |######### +0.5|#### |############# +1.0|#### |#### +1.5|#### |############## +2.0|######################### more negative = more offensive, more positive = more stall one # = 0.62%