weatherless...................84.66010% offense.......................41.28307% hyperoffense..................31.29078% balance.......................19.51299% voltturn......................12.18413% rain.......................... 6.42425% hail.......................... 4.71586% semistall..................... 4.17309% stall......................... 3.74006% trickroom..................... 2.31937% sun........................... 2.13252% sand.......................... 2.12362% hailoffense................... 1.55119% rainoffense................... 1.51560% sunoffense.................... 0.78598% monotype...................... 0.61099% choice........................ 0.56353% sandoffense................... 0.33515% mononormal.................... 0.10974% monograss..................... 0.10677% monoghost..................... 0.08305% gravity....................... 0.05932% multiweather.................. 0.05635% monosteel..................... 0.05339% monowater..................... 0.04746% sandstall..................... 0.04152% monopsychic................... 0.03559% monorock...................... 0.03559% monodark...................... 0.03263% monopoison.................... 0.02966% monodragon.................... 0.02669% monofighting.................. 0.02669% trickrain..................... 0.02669% monoflying.................... 0.02373% monoground.................... 0.02373% monofire...................... 0.01780% hailstall..................... 0.01780% monobug....................... 0.01483% trickhail..................... 0.01483% tailwind...................... 0.01483% monoice....................... 0.01186% dragmag....................... 0.00890% monofairy..................... 0.00890% monoelectric.................. 0.00593% rainstall..................... 0.00297% tricksun...................... 0.00297% Stalliness (mean: -0.480) |## -2.0|########## |################## -1.0|############################## |############################ 0.0|###################### |############ +1.0|####### |### +2.0|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.73%