weatherless...................85.01601% hyperoffense..................28.88405% offense.......................25.71027% stall.........................19.72495% voltturn......................16.14610% balance.......................14.30624% hail..........................11.96211% semistall.....................11.37449% hailoffense................... 9.15626% trickroom..................... 2.99654% rain.......................... 2.24796% sun........................... 0.65344% rainoffense................... 0.29610% sand.......................... 0.12048% sunoffense.................... 0.11322% choice........................ 0.06437% hailstall..................... 0.02686% sandoffense................... 0.01962% monotype...................... 0.00116% trickhail..................... 0.00098% monorock...................... 0.00067% sandstall..................... 0.00041% monograss..................... 0.00024% monosteel..................... 0.00011% monodark...................... 0.00006% monoghost..................... 0.00004% gravity....................... 0.00003% mononormal.................... 0.00002% monopoison.................... 0.00001% tricksun...................... 0.00001% monobug....................... 0.00001% multiweather.................. 0.00000% dragmag....................... 0.00000% rainstall..................... 0.00000% monofairy..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monowater..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% monoelectric.................. 0.00000% monoice....................... 0.00000% monopsychic................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.211) | -2.0|######### |######################### -1.0|############################## |###################### 0.0|##################### |########### +1.0|################## |############ +2.0|########### |##### +3.0|######### more negative = more offensive, more positive = more stall one # = 0.55%