weatherless...................63.35587% offense.......................48.34748% balance.......................44.02717% sun...........................14.96902% rain.......................... 8.62431% trickroom..................... 8.51420% hail.......................... 8.25682% sand.......................... 6.04216% tricksun...................... 3.75284% hyperoffense.................. 3.66077% semistall..................... 3.10429% tailwind...................... 2.98493% monotype...................... 2.52757% voltturn...................... 1.65943% multiweather.................. 1.15925% stall......................... 0.86030% monoice....................... 0.39039% sunoffense.................... 0.36655% rainoffense................... 0.31416% batonpass..................... 0.29361% monowater..................... 0.26460% tricksand..................... 0.23527% hailoffense................... 0.23401% choice........................ 0.22915% monobug....................... 0.19010% monopoison.................... 0.18304% monofire...................... 0.17912% monodark...................... 0.17410% trickrain..................... 0.16422% monoelectric.................. 0.16171% sandstall..................... 0.15653% monograss..................... 0.14383% sandoffense................... 0.14038% trickhail..................... 0.12861% monoghost..................... 0.12861% mononormal.................... 0.11952% monopsychic................... 0.11340% monofairy..................... 0.09850% monodragon.................... 0.07764% monoflying.................... 0.06854% monoground.................... 0.06744% monosteel..................... 0.06086% gravity....................... 0.05897% monofighting.................. 0.05568% monorock...................... 0.05380% sunstall...................... 0.02760% hailstall..................... 0.02478% rainstall..................... 0.01600% dragmag....................... 0.00784% allweather.................... 0.00392% swagplay...................... 0.00031% trapper....................... 0.00016% Stalliness (mean: -0.014) -1.5|# |## -1.0|###### |########### -0.5|################### |########################### 0.0|############################## |########################## +0.5|################# |########## +1.0|##### |## +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.63%