weatherless...................60.19062% offense.......................48.62662% balance.......................45.25769% sun...........................17.16418% trickroom.....................10.83438% hail.......................... 8.92506% rain.......................... 8.33072% sand.......................... 6.43168% tricksun...................... 5.34142% tailwind...................... 3.18177% hyperoffense.................. 2.89281% semistall..................... 2.55028% monotype...................... 1.81111% voltturn...................... 1.38858% multiweather.................. 0.97136% stall......................... 0.67260% monoice....................... 0.39370% sunoffense.................... 0.35159% tricksand..................... 0.30746% rainoffense................... 0.27466% hailoffense................... 0.24127% monowater..................... 0.22046% choice........................ 0.19188% monobug....................... 0.15787% trickrain..................... 0.15594% sandstall..................... 0.15286% trickhail..................... 0.14216% monofire...................... 0.12803% sandoffense................... 0.11035% monoelectric.................. 0.10731% monodark...................... 0.10388% batonpass..................... 0.10343% monoghost..................... 0.09933% monopoison.................... 0.09636% monograss..................... 0.09036% monopsychic................... 0.07310% monofairy..................... 0.06032% monoground.................... 0.05373% monodragon.................... 0.05369% gravity....................... 0.04182% mononormal.................... 0.04150% monosteel..................... 0.03692% monoflying.................... 0.03282% monorock...................... 0.03228% monofighting.................. 0.03008% hailstall..................... 0.01615% sunstall...................... 0.01553% rainstall..................... 0.00716% allweather.................... 0.00484% dragmag....................... 0.00364% swagplay...................... 0.00026% trapper....................... 0.00002% Stalliness (mean: -0.010) -1.5|# |## -1.0|##### |########## -0.5|################## |########################## 0.0|############################## |######################### +0.5|############### |######## +1.0|#### |## +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.68%