weatherless...................61.51302% offense.......................49.15986% balance.......................47.22734% sun...........................15.72391% trickroom.....................14.52729% hail..........................11.08666% tricksun...................... 8.02138% sand.......................... 6.07180% rain.......................... 5.91815% tailwind...................... 3.63387% hyperoffense.................. 2.22259% semistall..................... 1.03513% voltturn...................... 1.00351% monotype...................... 0.74867% hailoffense................... 0.62008% monowater..................... 0.40115% stall......................... 0.35508% sandoffense................... 0.30691% multiweather.................. 0.28870% rainoffense................... 0.20750% sunoffense.................... 0.20279% trickhail..................... 0.15716% tricksand..................... 0.14315% monoice....................... 0.12378% trickrain..................... 0.06353% sandstall..................... 0.05921% monodark...................... 0.04354% monodragon.................... 0.03905% choice........................ 0.03772% monopsychic................... 0.02910% monorock...................... 0.02578% monofire...................... 0.02555% monograss..................... 0.01306% monobug....................... 0.01020% monoghost..................... 0.00923% batonpass..................... 0.00870% monofairy..................... 0.00629% monopoison.................... 0.00534% monoelectric.................. 0.00494% gravity....................... 0.00475% monoflying.................... 0.00427% rainstall..................... 0.00378% hailstall..................... 0.00328% allweather.................... 0.00304% mononormal.................... 0.00297% monosteel..................... 0.00292% sunstall...................... 0.00148% monoground.................... 0.00129% swagplay...................... 0.00040% monofighting.................. 0.00021% dragmag....................... 0.00015% trapper....................... 0.00000% Stalliness (mean: -0.008) -1.5|# |## -1.0|## |####### -0.5|############ |############################## 0.0|############################## |########################## +0.5|############# |####### +1.0|## |# +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.76%