weatherless...................72.99315% offense.......................49.58064% balance.......................49.49099% trickroom.....................11.88775% hail..........................11.26132% sun...........................10.08124% tricksun...................... 5.11137% sand.......................... 3.15444% rain.......................... 2.57831% tailwind...................... 1.87887% semistall..................... 0.47898% hyperoffense.................. 0.26718% voltturn...................... 0.23800% stall......................... 0.18220% monotype...................... 0.14046% trickhail..................... 0.11810% sunoffense.................... 0.10444% monodark...................... 0.07052% tricksand..................... 0.06754% multiweather.................. 0.06607% sandstall..................... 0.03192% monowater..................... 0.02732% rainoffense................... 0.02256% monoice....................... 0.01411% choice........................ 0.00744% hailoffense................... 0.00612% monorock...................... 0.00524% trickrain..................... 0.00488% monofire...................... 0.00480% monopsychic................... 0.00432% monograss..................... 0.00368% sandoffense................... 0.00360% monodragon.................... 0.00337% monobug....................... 0.00179% monofairy..................... 0.00128% batonpass..................... 0.00128% rainstall..................... 0.00128% monoflying.................... 0.00102% monoghost..................... 0.00097% monopoison.................... 0.00087% gravity....................... 0.00045% monoelectric.................. 0.00045% mononormal.................... 0.00039% allweather.................... 0.00025% monosteel..................... 0.00024% hailstall..................... 0.00016% swagplay...................... 0.00012% sunstall...................... 0.00011% monoground.................... 0.00010% dragmag....................... 0.00001% monofighting.................. 0.00001% trapper....................... 0.00000% Stalliness (mean: 0.022) -1.5| | -1.0|# |### -0.5|######### |############################## 0.0|##################### |######################### +0.5|############# |### +1.0|# | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.95%