weatherless...................71.61684% offense.......................50.08840% balance.......................39.50495% rain..........................10.36537% trickroom..................... 7.40771% sun........................... 7.27744% hail.......................... 5.65854% sand.......................... 5.38456% tailwind...................... 5.24913% hyperoffense.................. 5.10958% semistall..................... 3.78977% voltturn...................... 2.92031% monotype...................... 2.04093% stall......................... 1.50730% sunoffense.................... 0.79609% monoice....................... 0.65068% hailoffense................... 0.54908% trickhail..................... 0.51350% multiweather.................. 0.29899% sandstall..................... 0.25514% monoelectric.................. 0.21060% tricksand..................... 0.19055% monobug....................... 0.19052% batonpass..................... 0.18643% rainoffense................... 0.17688% tricksun...................... 0.16613% monodragon.................... 0.14973% choice........................ 0.13509% monograss..................... 0.12795% monodark...................... 0.10955% gravity....................... 0.10737% monowater..................... 0.10583% monoghost..................... 0.09907% mononormal.................... 0.09275% trickrain..................... 0.06876% monoflying.................... 0.06788% monofighting.................. 0.05032% monopsychic................... 0.04549% monofairy..................... 0.04111% monofire...................... 0.03301% monosteel..................... 0.02966% monoground.................... 0.02870% rainstall..................... 0.01946% hailstall..................... 0.01172% monopoison.................... 0.00746% sandoffense................... 0.00441% dragmag....................... 0.00317% sunstall...................... 0.00152% monorock...................... 0.00061% trapper....................... 0.00044% Stalliness (mean: -0.039) -1.5|# |### -1.0|########## |############## -0.5|#################### |############################# 0.0|############################## |##################### +0.5|################ |########## +1.0|###### |### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.60%