weatherless...................80.67741% offense.......................44.03652% balance.......................32.42153% voltturn......................18.46438% hyperoffense..................16.03551% rain.......................... 8.07015% sun........................... 5.72740% semistall..................... 4.29103% hail.......................... 3.28829% stall......................... 3.21541% sand.......................... 2.67279% monotype...................... 1.28159% sunoffense.................... 1.22558% rainoffense................... 1.08646% choice........................ 1.00696% hailoffense................... 0.82568% trickroom..................... 0.79437% multiweather.................. 0.39327% sandoffense................... 0.23428% gravity....................... 0.20958% monoghost..................... 0.20477% mononormal.................... 0.13852% monopsychic................... 0.13009% tailwind...................... 0.11744% monosteel..................... 0.11503% monowater..................... 0.09455% monorock...................... 0.08010% monodragon.................... 0.07950% monoelectric.................. 0.07347% sandstall..................... 0.07287% monofire...................... 0.07167% sunstall...................... 0.07167% monoflying.................... 0.07046% monograss..................... 0.06023% monopoison.................... 0.05721% monobug....................... 0.05661% tricksun...................... 0.05119% monodark...................... 0.04517% monofairy..................... 0.04457% trickrain..................... 0.03854% monoice....................... 0.03252% tricksand..................... 0.03011% monoground.................... 0.02951% hailstall..................... 0.02529% rainstall..................... 0.02409% monofighting.................. 0.02409% dragmag....................... 0.01385% trickhail..................... 0.00903% allweather.................... 0.00542% trapper....................... 0.00181% Stalliness (mean: -0.166) -2.0|# |##### -1.5|########## |############### -1.0|################### |######################### -0.5|############################# |############################## 0.0|############################ |########################### +0.5|###################### |############# +1.0|######## |##### +1.5|### |## +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%