weatherless...................82.38994% offense.......................40.05572% balance.......................36.86378% voltturn......................21.58834% hyperoffense..................13.20029% rain.......................... 7.61344% semistall..................... 5.43757% sun........................... 4.66281% stall......................... 4.44264% hail.......................... 3.18876% sand.......................... 2.47371% choice........................ 0.99345% hailoffense................... 0.92136% sunoffense.................... 0.86468% rainoffense................... 0.82265% trickroom..................... 0.79440% monotype...................... 0.64688% multiweather.................. 0.31091% gravity....................... 0.29659% sandoffense................... 0.13103% sunstall...................... 0.10935% monosteel..................... 0.09289% tailwind...................... 0.08430% mononormal.................... 0.07652% sandstall..................... 0.07134% tricksun...................... 0.07078% monorock...................... 0.06333% monopoison.................... 0.06191% trickrain..................... 0.05102% monoflying.................... 0.05066% monopsychic................... 0.05024% monoelectric.................. 0.04426% monoghost..................... 0.04319% monodark...................... 0.03361% monowater..................... 0.03085% hailstall..................... 0.02696% monodragon.................... 0.02689% rainstall..................... 0.02610% monograss..................... 0.02379% monobug....................... 0.02320% monoice....................... 0.02221% monofire...................... 0.02197% monofairy..................... 0.01940% monoground.................... 0.01007% monofighting.................. 0.00918% trickhail..................... 0.00712% dragmag....................... 0.00447% allweather.................... 0.00391% trapper....................... 0.00171% tricksand..................... 0.00076% Stalliness (mean: -0.035) -2.0|# |#### -1.5|######### |############ -1.0|############## |##################### -0.5|######################### |############################# 0.0|############################# |############################## +0.5|######################### |############### +1.0|########## |##### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.41%