weatherless...................86.01506% balance.......................40.87491% offense.......................32.79187% voltturn......................25.98535% hyperoffense..................10.69849% stall......................... 8.07650% semistall..................... 7.55824% rain.......................... 6.13330% sun........................... 3.40322% hail.......................... 2.73429% sand.......................... 1.98229% hailoffense................... 1.02958% choice........................ 1.00540% sunoffense.................... 0.52777% trickroom..................... 0.52259% rainoffense................... 0.39637% multiweather.................. 0.26098% monotype...................... 0.13387% sunstall...................... 0.13327% hailstall..................... 0.10167% gravity....................... 0.08631% sandstall..................... 0.07755% sandoffense................... 0.07100% tricksun...................... 0.06662% tailwind...................... 0.05577% monosteel..................... 0.03806% monoelectric.................. 0.02610% rainstall..................... 0.02461% monoice....................... 0.01930% monorock...................... 0.01350% monoghost..................... 0.00784% monopoison.................... 0.00649% monopsychic................... 0.00604% monograss..................... 0.00501% trickrain..................... 0.00386% monowater..................... 0.00287% monofire...................... 0.00283% monofairy..................... 0.00275% mononormal.................... 0.00203% allweather.................... 0.00191% monobug....................... 0.00131% monodragon.................... 0.00112% dragmag....................... 0.00087% monodark...................... 0.00055% monofighting.................. 0.00052% trickhail..................... 0.00037% monoground.................... 0.00031% monoflying.................... 0.00017% tricksand..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.181) -2.0|# |### -1.5|####### |########## -1.0|######### |############# -0.5|################## |######################### 0.0|########################### |############################## +0.5|########################### |################# +1.0|############# |###### +1.5|####### |#### +2.0|#### |# +2.5|## |# +3.0|#### more negative = more offensive, more positive = more stall one # = 0.44%