weatherless...................88.50176% balance.......................39.80095% voltturn......................27.05863% offense.......................22.06237% stall.........................17.22923% semistall.....................15.28808% hyperoffense.................. 5.61936% hail.......................... 4.25704% rain.......................... 3.61662% sun........................... 2.44844% sand.......................... 1.53692% choice........................ 1.02168% hailstall..................... 0.79556% hailoffense................... 0.56114% multiweather.................. 0.36005% rainoffense................... 0.11288% sandstall..................... 0.10401% trickroom..................... 0.09974% sunoffense.................... 0.09041% sandoffense................... 0.07590% sunstall...................... 0.07018% monotype...................... 0.04428% monoelectric.................. 0.02018% monosteel..................... 0.01266% gravity....................... 0.00673% tailwind...................... 0.00573% monoice....................... 0.00451% trickrain..................... 0.00243% tricksun...................... 0.00161% monoghost..................... 0.00146% monograss..................... 0.00111% rainstall..................... 0.00100% monopsychic................... 0.00079% monowater..................... 0.00076% monorock...................... 0.00070% monofire...................... 0.00068% monopoison.................... 0.00055% monobug....................... 0.00037% monofairy..................... 0.00031% allweather.................... 0.00019% dragmag....................... 0.00014% monodragon.................... 0.00011% mononormal.................... 0.00010% monofighting.................. 0.00008% monoground.................... 0.00001% monoflying.................... 0.00000% monodark...................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.656) -2.0|# |## -1.5|##### |#### -1.0|###### |########### -0.5|########### |##################### 0.0|####################### |########################### +0.5|############################## |########################## +1.0|##################### |########### +1.5|##################### |############ +2.0|##### |# +2.5|###### |# +3.0|############## more negative = more offensive, more positive = more stall one # = 0.38%