weatherless...................73.91615% offense.......................52.90615% balance.......................36.04097% sun...........................16.05526% rain.......................... 7.52739% hyperoffense.................. 7.14626% trickroom..................... 6.47928% voltturn...................... 6.19343% tricksun...................... 3.02525% semistall..................... 2.90615% hail.......................... 2.00095% trickrain..................... 1.23869% stall......................... 1.00048% sand.......................... 0.92901% monotype...................... 0.80991% tailwind...................... 0.57170% sunoffense.................... 0.28585% hailoffense................... 0.23821% multiweather.................. 0.21439% rainoffense................... 0.16675% monowater..................... 0.11910% monofairy..................... 0.11910% mononormal.................... 0.11910% choice........................ 0.09528% monodark...................... 0.09528% monopsychic................... 0.09528% monopoison.................... 0.09528% allweather.................... 0.07146% monoghost..................... 0.04764% monodragon.................... 0.02382% monosteel..................... 0.02382% monoice....................... 0.02382% monoelectric.................. 0.02382% monoflying.................... 0.02382% gravity....................... 0.02382% dragmag....................... 0.02382% monorock...................... 0.02382% sandoffense................... 0.02382% Stalliness (mean: -0.123) -1.5|### |##### -1.0|############# |#################### -0.5|############################# |############################## 0.0|############################ |######################## +0.5|############### |############ +1.0|##### |#### +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%