weatherless...................68.64862% offense.......................52.28288% balance.......................37.18396% sun...........................20.34114% trickroom..................... 8.79532% rain.......................... 8.75342% hyperoffense.................. 6.00445% voltturn...................... 5.14293% tricksun...................... 4.90902% semistall..................... 3.30499% hail.......................... 2.09150% trickrain..................... 1.44923% stall......................... 1.22372% tailwind...................... 0.82451% sand.......................... 0.55717% monotype...................... 0.40957% hailoffense................... 0.24658% sunoffense.................... 0.22544% multiweather.................. 0.15767% rainoffense................... 0.12438% monofairy..................... 0.09364% allweather.................... 0.07807% choice........................ 0.07750% monowater..................... 0.06391% monoghost..................... 0.05025% monopsychic................... 0.04962% monodark...................... 0.04355% mononormal.................... 0.03839% gravity....................... 0.03720% dragmag....................... 0.02263% monoelectric.................. 0.02135% sandoffense................... 0.01561% monosteel..................... 0.01545% monodragon.................... 0.01523% monoice....................... 0.01510% monoflying.................... 0.01510% monopoison.................... 0.00260% monorock...................... 0.00082% Stalliness (mean: -0.080) -1.5|## |#### -1.0|########## |################## -0.5|######################## |############################## 0.0|######################## |###################### +0.5|############## |############ +1.0|#### |#### +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.58%