weatherless...................86.53873% offense.......................56.93650% balance.......................27.07606% hyperoffense..................12.04466% voltturn...................... 8.51361% sun........................... 7.45290% sand.......................... 4.00558% semistall..................... 2.66574% monotype...................... 1.73064% rain.......................... 1.45848% stall......................... 1.27704% hail.......................... 1.05373% sunoffense.................... 0.69784% multiweather.................. 0.50244% trickroom..................... 0.41870% sandoffense................... 0.36288% monodragon.................... 0.28611% monowater..................... 0.23029% choice........................ 0.22331% monopoison.................... 0.20237% monoflying.................... 0.18842% monobug....................... 0.18144% monofighting.................. 0.17446% tricksand..................... 0.13259% monosteel..................... 0.10468% monofairy..................... 0.09770% monopsychic................... 0.09770% rainoffense................... 0.09072% gravity....................... 0.09072% monofire...................... 0.07676% monograss..................... 0.07676% monoground.................... 0.06978% monorock...................... 0.06978% sandstall..................... 0.06978% monoice....................... 0.06978% mononormal.................... 0.06281% dragmag....................... 0.06281% tailwind...................... 0.05583% monodark...................... 0.05583% hailoffense................... 0.05583% monoghost..................... 0.03489% monoelectric.................. 0.02094% tricksun...................... 0.02094% trickrain..................... 0.01396% hailstall..................... 0.00698% Stalliness (mean: -0.274) -2.0|# |## -1.5|### |######### -1.0|############### |############################## -0.5|########################## |############################ 0.0|##################### |################ +0.5|############### |###### +1.0|##### |# +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.55%