weatherless...................92.27574% offense.......................53.24945% balance.......................34.91913% voltturn......................13.15633% hyperoffense.................. 5.99018% sun........................... 4.56931% semistall..................... 3.87698% stall......................... 1.96426% sand.......................... 1.53574% rain.......................... 1.44625% trickroom..................... 0.52064% gravity....................... 0.33076% tricksand..................... 0.26211% hail.......................... 0.24604% sunoffense.................... 0.22770% monotype...................... 0.17255% multiweather.................. 0.07308% monopoison.................... 0.04871% sandoffense................... 0.03633% monodragon.................... 0.03491% monoflying.................... 0.02805% monosteel..................... 0.02621% monowater..................... 0.02175% monofighting.................. 0.02164% tailwind...................... 0.01008% hailoffense................... 0.00976% monofairy..................... 0.00548% monoghost..................... 0.00360% choice........................ 0.00331% mononormal.................... 0.00183% rainoffense................... 0.00147% monobug....................... 0.00122% monograss..................... 0.00058% dragmag....................... 0.00035% monodark...................... 0.00009% monopsychic................... 0.00009% sandstall..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoice....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.081) -2.0| |# -1.5|## |#### -1.0|######## |###################### -0.5|#################### |############################## 0.0|################### |################ +0.5|################## |########### +1.0|####### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.61%