weatherless...................92.47513% offense.......................51.44534% balance.......................38.46022% voltturn......................12.10730% semistall..................... 4.89792% sun........................... 3.89937% hyperoffense.................. 3.56179% rain.......................... 2.41741% stall......................... 1.63473% sand.......................... 1.08628% gravity....................... 0.74450% trickroom..................... 0.45753% hail.......................... 0.17362% sunoffense.................... 0.12291% monotype...................... 0.08811% multiweather.................. 0.05182% monosteel..................... 0.04688% tricksand..................... 0.02214% monodragon.................... 0.01881% monofighting.................. 0.01874% monowater..................... 0.01462% monopoison.................... 0.00410% monoflying.................... 0.00243% sandoffense................... 0.00195% tailwind...................... 0.00157% monofairy..................... 0.00060% monoghost..................... 0.00052% hailoffense................... 0.00037% choice........................ 0.00013% mononormal.................... 0.00007% monobug....................... 0.00005% rainoffense................... 0.00002% monograss..................... 0.00002% dragmag....................... 0.00002% monodark...................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoice....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.003) -2.0| | -1.5|## |## -1.0|###### |################ -0.5|################## |############################## 0.0|############# |############## +0.5|####################### |########## +1.0|######## |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.68%