weatherless...................72.87417% offense.......................44.91029% balance.......................33.51446% hyperoffense..................13.23025% sun...........................11.08103% sand.......................... 8.73272% voltturn...................... 8.60751% rain.......................... 5.32973% semistall..................... 5.16400% monotype...................... 4.64077% stall......................... 3.18100% hail.......................... 3.00447% trickroom..................... 1.52432% sunoffense.................... 1.00425% multiweather.................. 0.93531% monobug....................... 0.68904% choice........................ 0.65194% sandoffense................... 0.41533% mononormal.................... 0.39162% monosteel..................... 0.37611% monowater..................... 0.35126% hailoffense................... 0.33388% monofire...................... 0.33275% rainoffense................... 0.29905% monoghost..................... 0.26048% monodark...................... 0.25455% sandstall..................... 0.24960% monorock...................... 0.24148% monofairy..................... 0.22662% monopoison.................... 0.20778% monoflying.................... 0.19414% monoelectric.................. 0.19390% monofighting.................. 0.18619% monopsychic................... 0.18367% monograss..................... 0.18066% monodragon.................... 0.17328% monoice....................... 0.16881% monoground.................... 0.16256% tricksun...................... 0.10198% tailwind...................... 0.09768% dragmag....................... 0.08802% sunstall...................... 0.08363% rainstall..................... 0.05919% trickhail..................... 0.02452% tricksand..................... 0.01453% gravity....................... 0.01380% hailstall..................... 0.01332% trickrain..................... 0.01153% allweather.................... 0.00641% swagplay...................... 0.00146% trapper....................... 0.00049% fear.......................... 0.00024% sandfear...................... 0.00008% Stalliness (mean: -0.111) |######## -1.0|#################### |############################## 0.0|############################# |##################### +1.0|########## |### +2.0|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.80%