sun...........................54.47317% offense.......................40.80711% weatherless...................31.58744% balance.......................27.38155% rain..........................26.24093% hyperoffense..................20.10005% multiweather..................14.46580% semistall..................... 6.23425% sunoffense.................... 5.98158% stall......................... 5.47705% rainoffense................... 4.74083% trickroom..................... 4.30418% sand.......................... 1.95811% trickrain..................... 1.92153% tricksun...................... 1.40549% sunstall...................... 1.28783% monotype...................... 1.05220% sandstall..................... 0.57507% voltturn...................... 0.56536% hail.......................... 0.28100% monopsychic................... 0.21875% monoghost..................... 0.12998% monodragon.................... 0.10663% rainstall..................... 0.09125% sandoffense................... 0.07631% monodark...................... 0.07630% monofire...................... 0.07293% choice........................ 0.06830% monofairy..................... 0.06243% mononormal.................... 0.06116% monobug....................... 0.05483% monoice....................... 0.04237% monoground.................... 0.04007% monoflying.................... 0.03961% monosteel..................... 0.03834% dragmag....................... 0.03722% monowater..................... 0.03548% hailoffense................... 0.03134% monofighting.................. 0.02698% gravity....................... 0.02333% tailwind...................... 0.02109% monorock...................... 0.01743% monograss..................... 0.01602% trickhail..................... 0.01543% monopoison.................... 0.01400% tricksand..................... 0.00932% monoelectric.................. 0.00519% hailstall..................... 0.00336% swagplay...................... 0.00198% trapper....................... 0.00177% allweather.................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.152) | -2.0| |## -1.5|########## |#################### -1.0|############################## |############################# -0.5|######################### |##################### 0.0|################ |##################### +0.5|################## |############ +1.0|########### |##### +1.5|#### |## +2.0|## |## +2.5|## |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.42%