sun...........................53.28772% balance.......................30.66136% offense.......................30.06366% weatherless...................29.93492% rain..........................26.57143% hyperoffense..................22.42299% multiweather..................11.67183% semistall..................... 8.80144% rainoffense................... 8.51432% stall......................... 8.05055% sunoffense.................... 7.19821% trickroom..................... 4.69175% trickrain..................... 3.08315% sand.......................... 1.84875% sunstall...................... 1.12541% sandstall..................... 1.07363% tricksun...................... 1.01523% monotype...................... 0.23933% voltturn...................... 0.22353% monopsychic................... 0.09549% rainstall..................... 0.06629% hail.......................... 0.05072% tailwind...................... 0.04090% gravity....................... 0.02434% dragmag....................... 0.02228% monodragon.................... 0.01966% mononormal.................... 0.01535% monobug....................... 0.01313% monoice....................... 0.01193% sandoffense................... 0.01179% monosteel..................... 0.01138% monodark...................... 0.01129% monoground.................... 0.01100% choice........................ 0.01071% monofire...................... 0.01069% monoghost..................... 0.01017% hailoffense................... 0.00976% monoflying.................... 0.00763% monofairy..................... 0.00709% monowater..................... 0.00594% monofighting.................. 0.00466% trickhail..................... 0.00333% tricksand..................... 0.00217% monopoison.................... 0.00208% monograss..................... 0.00118% monorock...................... 0.00077% swagplay...................... 0.00039% monoelectric.................. 0.00030% trapper....................... 0.00016% hailstall..................... 0.00001% allweather.................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.004) | -2.0| |# -1.5|####### |####################### -1.0|############################## |################## -0.5|################# |############## 0.0|############ |######################## +0.5|############## |############### +1.0|################## |##### +1.5|### |# +2.0|### |## +2.5|## |#### +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.46%